FragNode Match #1: Hostinger Game Panel 8 (32 GB) AMP KVM
Pre-installed CubeCoders AMP GUI manages modpacks and SteamCMD updates in browser on isolated NVMe KVM.
FragNode calculates 4-zone dedicated game server RAM, generates Java 21 Generational ZGC, txAdmin, and Unreal Engine 5 launch flags, and maps player concurrency to public KVM VPS and Dedicated VDS tiers retrieved 2026-11-12.
FragNode isolates 1.5–4.0 GB of Linux off-heap reserve to prevent mid-raid OOM-Killer crashes.
# FragNode JVM Profile (24 GB Host -> 21 GB Heap + 3 GB OS/Off-Heap Reserve)
java -Xms21G -Xmx21G -XX:+UseZGC -XX:+ZGenerational -XX:+AlwaysPreTouch -XX:+DisableExplicitGC \
-XX:+PerfDisableSharedMem -jar server.jar --nogui --max-players 32
# UDP/TCP Firewall Rule (150 mods/plugins):
sudo ufw allow 25565/tcp && sudo ufw allow 25565/udp && sudo ufw allow 24454/udp
Pre-installed CubeCoders AMP GUI manages modpacks and SteamCMD updates in browser on isolated NVMe KVM.
Published 3.5GHz+ High Frequency NVMe compute in Singapore and Tokyo with on-demand hourly billing.
Dedicated VDS CPU cores and DDR5 RAM with published DDoS filtering in Singapore, Tokyo, EU, and NA.
We anchor every Zone 2 binary baseline, minimum NVMe depot footprint, and default UDP/TCP port rule on FragNode directly to official game developer server manuals.
| Game Binary | Official Developer Manual | Documented Baseline RAM | Clock & NVMe Floor | Default TCP/UDP Ports |
|---|---|---|---|---|
| Minecraft Modpack / PaperMC (Java 21) | PaperMC & Aikars/ZGC Docs | 4 GB Vanilla / 8–16 GB Modpack (Base 3.2 GB) | 3.6 GHz+ • 80+ GB NVMe | 25565/tcp+udp (Game), 24454/udp (Simple Voice Chat) |
| Palworld Dedicated Server (UE5) | Pocketpair Palworld Tech Guide | 16 GB Min / 32 GB Recommended (Base 8.5 GB) | 3.7 GHz+ • 100+ GB NVMe | 8211/udp (Game), 27015/udp (Steam Query) |
| FiveM GTA RP (FXServer + txAdmin) | Cfx.re / FXServer & txAdmin Docs | 8 GB Vanilla / 16–64 GB RP City (Base 4 GB) | 3.8 GHz+ • 160+ GB NVMe | 30120/tcp+udp (FXServer), 40120/tcp (txAdmin SSH-Tunneled) |
| Rust Wipe Server (Carbon / Oxide) | Facepunch Rust Dedicated Wiki | 10 GB+ Procedural Map / 32 GB Wipe (Base 9 GB) | 3.9 GHz+ • 150+ GB NVMe | 28015/udp (Game), 28016/tcp (RCON Restricted), 28082/tcp (Rust+ App) |
| Counter-Strike 2 (Sub-Tick Match / Retake) | Valve CS2 Dedicated Server Wiki | 4–8 GB RAM + 60 GB NVMe Depot (Base 3 GB) | 4 GHz+ • 90+ GB NVMe | 27015/tcp+udp (Game/RCON), 27020/udp (CSTV) |
| Valheim / Enshrouded Co-op Rig | Iron Gate Valheim Server Manual | 4–8 GB Valheim / 16 GB Enshrouded (Base 4 GB) | 3.5 GHz+ • 60+ GB NVMe | 2456-2457/udp (Valheim) or 15636-15637/udp (Enshrouded) |
| ARK: Survival Ascended (ASA Cluster) | Official ARK Dedicated Server Wiki | 16 GB+ Idle Binary / 32–64 GB Cluster (Base 13.5 GB) | 3.8 GHz+ • 200+ GB NVMe | 7777-7778/udp (Game), 27015/udp (Query) |
On FragNode, we map pre-installed CubeCoders AMP KVM plans, Dedicated VDS nodes, and 3.5 GHz+ High Frequency cloud compute from official vendor pricing pages retrieved 2026-11-12.
| Vendor & Official Source | CPU & RAM Range | Published Tier Span | Published Regions | Published Intro Rate | Check Plan |
|---|---|---|---|---|---|
|
Hostinger Game Panel Hostinger (2026-11-12) |
AMD EPYC NVMe KVM (1–8 vCPU) • 4 GB – 32 GB DDR5 ECC | Game Panel 1 (4 GB) -> Game Panel 8 (32 GB) | India / Singapore-Routed APAC, Frankfurt / Lithuania (EU), US East / Brazil | From $4.99/mo | View Hostinger Game Panel via FragNode |
|
UltaHost Dedicated VDS UltaHost (2026-11-12) |
Dedicated VDS Cores (Isolated Allocation) • 32 GB – 128 GB Dedicated DDR5 | Ulta VDS 32GB (32 GB) -> Bare-Metal 128GB (128 GB) | Singapore (SEA), Tokyo (APAC), Frankfurt (EU), Dallas / New York (NA) | From $37.50/mo | View UltaHost Dedicated VDS via FragNode |
|
Vultr High Frequency Vultr (2026-11-12) |
3.5GHz+ High Frequency Xeon/EPYC NVMe • 2 GB – 32 GB NVMe HF | HF 1GB (Entry) (1 GB) -> HF 32GB (32 GB) | Singapore (SG), Tokyo / Osaka (JP), Seoul (KR), Frankfurt / Amsterdam, US East / West | From $6.00/mo | View Vultr High Frequency via FragNode |
|
InterServer KVM/Ryzen InterServer (2026-11-12) |
AMD Ryzen Bare-Metal & Linux KVM Slices • 2 GB – 128 GB RAM | KVM 2 Slices (4GB) (4 GB) -> KVM 16 Slices (32GB) (32 GB) | Secaucus, New Jersey (US East), Los Angeles (US West) | From $6.00/mo | View InterServer KVM/Ryzen via FragNode |
|
ChemiCloud Clan Web ChemiCloud (2026-11-12) |
LiteSpeed Enterprise NVMe Cloud • 2 GB – 6 GB Managed Web | Starter NVMe (2 GB) -> Turbo NVMe (6 GB) | Singapore, Tokyo, Dallas, Frankfurt | From $2.95/mo | View ChemiCloud Clan Web via FragNode |
FragNode pricing notice: Public rates retrieved 2026-11-12. Introductory discounts, commitment lengths, and renewal rates change frequently; verify live checkout pricing on the vendor official page.
We configure every new Linux KVM or Dedicated VDS game node using this four-step FragNode deployment checklist before opening public whitelist slots.
Open your local terminal with Ctrl+Alt+T, run mtr -rwc 50 against the vendor Singapore, Tokyo, Frankfurt, or US Looking Glass IP during evening hours, and inspect hop loss. Ctrl+Alt+T -> 0.0% Loss
Allow only gameplay UDP/TCP ports through UFW, bind MariaDB 3306 strictly to 127.0.0.1, and tunnel txAdmin 40120 or Rust RCON 28016 over SSH key authentication. ufw status: active
On a 16 GB DDR5 host, cap Java heap at -Xms12G -Xmx12G with Java 21 Generational ZGC so 4 GB stays free for Metaspace, Netty sockets, and Linux NVMe pagecache.
Schedule 6-hour rolling zstd snapshots of world directories, Level.sav files, and SQL dumps inside CubeCoders AMP or cron before applying SteamCMD or modpack updates.
Explore individual FragNode game server blueprints for per-slot RAM tables, startup flag snippets, and official developer wiki citations.
FragNode models Minecraft 1.21 PaperMC, Fabric, and 250-mod NeoForge packs by separating JVM heap (-Xms/-Xmx) from Linux kernel pagecache, Metaspace, and Netty off-heap network buffers so guilds hold a steady 50 ms tick budget (20.0 TPS).
FragNode sizes Cfx.re FXServer deployments by accounting for OneSync Infinity entity state replication, PMA-Voice audio routing, custom MLO/vehicle streaming assets, and local MariaDB InnoDB buffer pools on isolated VDS cores.
Pocketpair official requirements specify 16 GB minimum and 32 GB recommended RAM for Palworld dedicated servers because Unreal Engine 5 keeps explored world-partition cells and active guild-base Pal AI workers resident in memory.
Facepunch procedural maps generate 150,000 to 300,000+ Unity physics colliders at boot, meaning a 4250 worldsize wipe server with Carbon or uMod/Oxide plugins demands isolated 32 GB to 64 GB DDR5 memory, high single-core clock speeds, and inline RakNet UDP scrubbing.
Valve Source 2 dedicated servers require modest RAM (4 GB to 8 GB per match instance) alongside 60+ GB of fast NVMe storage and high single-thread CPU clock speeds (3.5 GHz+) so volumetric smoke grenades never push server frametimes past the sub-tick budget.
Official ARK: Survival Ascended dedicated server documentation warns that a single Unreal Engine 5 map instance claims 13.5 GB to 16 GB+ of RAM at idle startup before CurseForge crossplay mods, dino AI pathfinding, or megabase structures load.
Iron Gate Valheim dedicated servers persist terrain modifications and relay zone state across UDP ports 2456–2457, requiring 6 GB to 12 GB of host RAM for modded BepInEx worlds plus uncapped 256 KB/s network send buffers for large stone fortresses.
Enshrouded streams destructible voxel terrain chunks and independent Shroud timers per separated party, meaning 16 Flameborn split across four distant biomes demand fast NVMe decompression and 16 GB to 32 GB of isolated DDR5 memory.
We publish every constant behind our 4-zone sizing engine — from per-mod heap multipliers to OpenJDK 21 ZGC thresholds and 2026-11-12 vendor tier snapping — inside the FragNode methodology guide.
FragNode sums four physical zones: (1) Linux kernel, pagecache, and AMP/SSH daemon reserve (1.5–2.5 GB), (2) idle server binary footprint documented by the game developer (3.0–13.5 GB), (3) linear modpack/plugin/MLO heap (0–300 mods), and (4) concurrent player slots multiplied by an 8% spike buffer, then snaps upward to commercial DDR5 tiers.
OpenJDK 21 allocates Metaspace, thread stacks, JIT code cache, and native Netty network buffers outside the Java heap while Linux caches region files in RAM; setting -Xmx equal to 100% of VPS RAM triggers Linux OOM-Killer crashes during raids.
Because residential fiber peering and subsea cable maintenance shift dynamically, FragNode advises running mtr -rwc 50 against each vendor official Looking Glass IP during peak evening play hours (20:00–23:00 local time) before purchasing.
All plan specs and promotional intro prices on FragNode were retrieved from official public vendor pricing pages on 2026-11-12. Always verify live checkout totals and renewal billing cycles on the vendor website.