FragNode Minecraft Modpack & PaperMC JVM Sizing Blueprint
FragNode rule: reserve 25% host RAM outside -Xmx for Linux off-heap safety.
Iron Gate Valheim dedicated servers persist terrain modifications and relay zone state across UDP ports 2456–2457, requiring 6 GB to 12 GB of host RAM for modded BepInEx worlds plus uncapped 256 KB/s network send buffers for large stone fortresses.
FragNode Valheim tip: omit -crossplay for Steam-only squads to bypass PlayFab relay hops.
Using our 4-zone sizing equation on FragNode, an 8-to-16 Viking world running ValheimPlus, EpicLoot, and BetterNetworking fits an 8 GB or 16 GB NVMe KVM plan such as Hostinger Game Panel 2 ($6.99/mo) or Game Panel 4 ($11.99/mo retrieved 2026-11-12) with 1-click BepInEx support in CubeCoders AMP, while Vultr High Frequency 8 GB ($48.00/mo) provides direct Singapore and Tokyo nodes.
| Player Concurrency | Host RAM Tier | Heap Flag / CPU Target | Published Vendor Tier | Vendor Page |
|---|---|---|---|---|
| 4–10 Vikings (Vanilla / Ashlands) | 8 GB Host | 2 vCPU EPYC NVMe + AMP |
Hostinger Game Panel 2 (8 GB • $6.99/mo) | Check Hostinger Game Panel via FragNode |
| 10–20 Vikings (BepInEx + EpicLoot) | 16 GB Host | 4 vCPU EPYC NVMe + AMP |
Hostinger Game Panel 4 (16 GB • $11.99/mo) | Check Hostinger Game Panel via FragNode |
| APAC Direct UDP High-Clock Node | 8 GB HF | 3.5GHz+ Singapore / Tokyo |
Vultr HF 8 GB ($48.00/mo) | Check Vultr High Frequency via FragNode |
| Guild Map Portal & Modpack Mirror | Managed Web | LiteSpeed NVMe Web |
ChemiCloud Web ($2.95/mo) | Check ChemiCloud Clan Web via FragNode |
FragNode pricing citation: Public rates retrieved 2026-11-12 from official vendor pricing pages; verify live renewal terms at checkout.
./valheim_server.x86_64 -name "FragNode-Ashlands" -port 2456 \
-world "Midgard" -password "change-me" -public 1 -saveinterval 1200 -backups 6
sudo ufw allow 2456:2457/udp
Vanilla Valheim throttles per-peer send rates to 64 KB/s; installing BetterNetworking via BepInEx raises network buffers to 256 KB/s to prevent boat and boss desync in dense bases.
When every player connects from Steam PC, launch without the -crossplay flag so clients communicate directly over UDP 2456 rather than routing through PlayFab relay servers.
Keep -backups 6 -saveinterval 1200 enabled so six rolling .db and .fwl world archives remain available on NVMe storage.
We pre-linked this blueprint to our interactive FragNode 4-zone workbench so you can drag player concurrency up to 200 slots or adjust active mods between 0 and 300 in real time.
The bottleneck is Valheim default 64 KB/s send-queue cap rather than CPU saturation; raising the buffer via BepInEx BetterNetworking resolves instance sync lag.
FragNode calculates roughly 7.2 GB to 9.5 GB active memory including Linux pagecache, snapping to a 12 GB or 16 GB KVM plan for long-term world growth.
Allow UDP 2456 and UDP 2457 inbound on your Linux firewall.
FragNode rule: reserve 25% host RAM outside -Xmx for Linux off-heap safety.
FragNode security rule: deny public TCP 40120 and tunnel txAdmin over SSH.
FragNode warning: 8 GB VPS nodes suffer UE5 OOM restarts once 4+ guild bases automate mining.