CARBON / OXIDE • WIPE-DAY VDS • 2026-11-12

FragNode Rust Wipe Server RAM & DDoS VDS Blueprint

Facepunch procedural maps generate 150,000 to 300,000+ Unity physics colliders at boot, meaning a 4250 worldsize wipe server with Carbon or uMod/Oxide plugins demands isolated 32 GB to 64 GB DDR5 memory, high single-core clock speeds, and inline RakNet UDP scrubbing.

FragNode wipe rule: set +gc.buffer 4096 on 32 GB+ VDS nodes to suppress Unity GC rubberbanding.

FragNode 4-Zone Baseline Output (100 Slots / 90 Mods)

28015/udp (Game), 28082/tcp (Rust+ Companion), 28016/tcp (RCON Private)
Recommended Host RAM 64 GB DDR5 2 GB OS + 9 GB Base + 2.7 GB Mod + 19.2 GB Slots
CPU & NVMe Target 8 Dedicated VDS / Ryzen Cores (3.9 GHz+ • 320+ GB NVMe) 150 Gbps Inline L3/L4/L7 UDP Filtering Recommended
Required Firewall Ports RUST-GC 28015/udp (Game), 28082/tcp (Rust+ Companion), 28016/tcp (RCON Private)

Because public wipe days combine heavy entity collider loops with frequent UDP volumetric floods, FragNode maps 60-to-150 population Rust servers to UltaHost 32 GB or 64 GB Dedicated VDS plans ($37.50/mo to $68.00/mo retrieved 2026-11-12) or bare-metal Ryzen 64 GB servers on InterServer ($89.00/mo in US regions). Private 10-to-25 player build/PvE servers fit Hostinger Game Panel 8 (32 GB NVMe at $21.99/mo).

FragNode Concurrency-to-RAM Sizing Matrix (2026-11-12 Public Rates)

Player Concurrency Host RAM Tier Heap Flag / CPU Target Published Vendor Tier Vendor Page
10–30 Pop (Private PvE / 3500 Map) 24 GB – 32 GB 8 vCPU EPYC NVMe + AMP Hostinger Game Panel 8 (32 GB • $21.99/mo) Check Hostinger Game Panel via FragNode
50–100 Pop (Carbon/Oxide 3800 Map) 32 GB VDS 6 Dedicated VDS Cores UltaHost VDS 32 GB ($37.50/mo) Check UltaHost Dedicated VDS via FragNode
100–200 Pop (Competitive Wipe 4250 Map) 64 GB VDS 8 Dedicated VDS Cores UltaHost VDS 64 GB ($68.00/mo) Check UltaHost Dedicated VDS via FragNode
US Bare-Metal Wipe Cluster 64 GB Ryzen Dedicated Ryzen NVMe InterServer Ryzen 64 GB ($89.00/mo) Check InterServer KVM/Ryzen via FragNode

FragNode pricing citation: Public rates retrieved 2026-11-12 from official vendor pricing pages; verify live renewal terms at checkout.

FragNode RustDedicated GC Buffer & RCON Firewall Hardening

./RustDedicated -batchmode +server.port 28015 +app.port 28082 \
  +server.worldsize 3800 +server.maxplayers 100 +fps.limit 60 +gc.buffer 4096
sudo ufw allow 28015/udp && sudo ufw allow 28082/tcp && sudo ufw deny 28016/tcp

FragNode Production Configuration & Firewall Checklist

  1. FragNode Engineering Check #1

    Raising +gc.buffer from the default 256 MB to 2048 or 4096 MB prevents Unity garbage collection from freezing all players every 4 minutes once base entity counts pass 180,000.

  2. FragNode Engineering Check #2

    Cap +fps.limit at 60 rather than leaving server FPS uncapped at 250+, cutting CPU thermal throttling and power draw while keeping projectile validation crisp.

  3. FragNode Engineering Check #3

    Never leave WebRCON TCP 28016 open to 0.0.0.0; bind RCON to localhost or strict WireGuard admin IPs while keeping TCP 28082 open for the Rust+ mobile app.

FragNode Rust Wipe Server RAM & DDoS VDS Blueprint — FragNode 4-zone sizing illustration

Customize Exact Mod Counts in the FragNode Workbench

We pre-linked this blueprint to our interactive FragNode 4-zone workbench so you can drag player concurrency up to 200 slots or adjust active mods between 0 and 300 in real time.

FragNode Engineering FAQ: FragNode Rust Wipe Server RAM & DDoS VDS Blueprint

How does map worldsize impact RAM in the FragNode Rust blueprint?

A 3500 map typically consumes ~9 GB to 11 GB at startup before players join, whereas a 4500 map with monuments and Carbon plugins routinely exceeds 18 GB to 24 GB.

Why does FragNode differentiate Carbon and Oxide plugin counts?

Each active raidable-base, clan-ui, or loot-table plugin allocates managed C# memory hooks per entity spawn, which FragNode models in Zone 3.

Which port must stay open for the official Rust+ companion app?

Open TCP port 28082 (or server.port + 67 by Facepunch convention) and pass +app.port 28082 in your startup script.

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